[{"data":1,"prerenderedAt":1131},["ShallowReactive",2],{"blog-a-living-norse-world":3,"nav-latest-blog":369,"blog-prev-a-living-norse-world":372,"blog-next-a-living-norse-world":375,"blog-engagement-a-living-norse-world":378,"latest-posts-/blog/a-living-norse-world":380,"devlog-ref-introduction-to-thveit":1130},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":8,"description":9,"date":10,"cover":11,"number":12,"lastEdited":13,"hashtags":14,"reactions":19,"body":24,"_type":363,"_id":364,"_source":365,"_file":366,"_stem":367,"_extension":368},"/blog/a-living-norse-world","blog",false,"","A Living Norse World","How Thveit's world comes alive - procedural landscapes and rivers, handcrafted mountains, Norse folklore creatures, and settlers with stories of their own.","2026-07-08","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-08.jpg",2,"08/07/2026 00:00",[15,16,17,18],"thveit","devlog","folklore","storytelling",[17,20,21,22,23],"mythic","atmospheric","building","enchanted",{"type":25,"children":26,"toc":356},"root",[27,35,40,45,52,66,71,76,85,90,99,105,110,115,120,125,130,135,140,148,154,159,164,169,178,191,203,222,241,247,252,257,262,267,272,277,282,287,303,309,314,319,324,329,334,341,346,351],{"type":28,"tag":29,"props":30,"children":31},"element","p",{},[32],{"type":33,"value":34},"text","Hello everyone 👋,",{"type":28,"tag":29,"props":36,"children":37},{},[38],{"type":33,"value":39},"Welcome back to another Thveit devlog!",{"type":28,"tag":29,"props":41,"children":42},{},[43],{"type":33,"value":44},"Today, we're taking a closer look at what makes our world feel alive. From the procedurally generated landscapes and thriving wildlife to your settlers, creatures drawn from Norse folklore, and even the old Norse Gods, every part of Thveit is designed to feel connected and full of stories waiting to unfold.",{"type":28,"tag":46,"props":47,"children":49},"h2",{"id":48},"world-built-on-layers",[50],{"type":33,"value":51},"World Built on Layers",{"type":28,"tag":29,"props":53,"children":54},{},[55,57,64],{"type":33,"value":56},"As we briefly mentioned in our ",{"type":28,"tag":58,"props":59,"children":63},"devlog-ref",{"quote":60,"slug":61,"text":62},"Every realm is procedurally generated, so no two settlements begin the same.","introduction-to-thveit","previous devlog",[],{"type":33,"value":65},", the world of Thveit is built in layers, each one adding another piece to the living world around your settlement.",{"type":28,"tag":29,"props":67,"children":68},{},[69],{"type":33,"value":70},"Everything begins with procedural generation, which creates the islands and landscapes you'll build upon. Using the same system, we populate the world with dense pine forests, birch groves, saplings, scattered rocks, stone deposits, flowers, and lush vegetation. Every new world feels organic while still being carefully crafted to support meaningful gameplay.",{"type":28,"tag":29,"props":72,"children":73},{},[74],{"type":33,"value":75},"We're also introducing procedural rivers. Rivers aren't simply decorative features - they naturally shape the way you expand your settlement. They create obstacles that encourage thoughtful planning while also opening new opportunities for transportation. Your settlers will eventually be able to use rivers to move both themselves and valuable resources between different parts of your settlement. We'll dive much deeper into this system in a future devlog.",{"type":28,"tag":77,"props":78,"children":84},"blog-before-after",{"after":79,"afterLabel":80,"before":81,"beforeLabel":82,"caption":83},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/rivers-02.jpg","After","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/rivers-01.jpg","Before","How our procedural rivers looked when we first started, versus how they look today.",[],{"type":28,"tag":29,"props":86,"children":87},{},[88],{"type":33,"value":89},"Layered on top of all of this are our handcrafted mountains. Unlike the rest of the terrain, these are individually created by our talented artist to provide dramatic landmarks, natural elevation, and unique locations to build upon. They add both visual variety and a stronger sense of place to every settlement.",{"type":28,"tag":29,"props":91,"children":92},{},[93],{"type":28,"tag":94,"props":95,"children":98},"img",{"alt":96,"src":97},"Thveit - layered procedural landscapes and handcrafted mountains","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-03.jpg",[],{"type":28,"tag":46,"props":100,"children":102},{"id":101},"a-world-inspired-by-norse-folklore",[103],{"type":33,"value":104},"A World Inspired by Norse Folklore",{"type":28,"tag":29,"props":106,"children":107},{},[108],{"type":33,"value":109},"Norse folklore sits at the heart of Thveit. Rather than simply borrowing its aesthetic, we're building a world where myths and legends become a natural part of everyday life.",{"type":28,"tag":29,"props":111,"children":112},{},[113],{"type":33,"value":114},"Throughout your journey, you'll encounter creatures inspired by Scandinavian folklore, including John Bauer-inspired Trolls, Huldras, Landvættir, Kraken, Dragons, and many more. Some are peaceful, others are unpredictable, and a few may prove outright dangerous.",{"type":28,"tag":29,"props":116,"children":117},{},[118],{"type":33,"value":119},"Every creature is unique. Each has its own behaviors, routines, preferred habitats, active seasons, likes, dislikes, and relationships with the world around them. Some may only appear under certain conditions, while others might quietly observe your settlement long before you ever realize they're there.",{"type":28,"tag":29,"props":121,"children":122},{},[123],{"type":33,"value":124},"As you discover these beings, your in-game Bestiary will gradually grow with new entries, recording everything you've learned - from where creatures can be found to your relationship with them and other valuable information gathered throughout your adventures.",{"type":28,"tag":29,"props":126,"children":127},{},[128],{"type":33,"value":129},"Not every encounter needs to end in conflict. Some creatures may become trusted allies, helping your settlement gather resources, protecting your people, or simply bringing comfort and wonder to daily life.",{"type":28,"tag":29,"props":131,"children":132},{},[133],{"type":33,"value":134},"Every creature in Thveit is individually modeled, textured, animated, and designed with its own personality and purpose. Depending on the relationships you build, you'll even be able to create dedicated habitats for them, whether that's a secluded Troll den, a protected forest sanctuary for the Landvættir, or a much larger refuge suited for Dragons. Each companion offers unique benefits that can directly influence your settlers and the development of your settlement.",{"type":28,"tag":29,"props":136,"children":137},{},[138],{"type":33,"value":139},"We'll be exploring many of these creatures in much greater detail in future devlogs.",{"type":28,"tag":29,"props":141,"children":142},{},[143],{"type":28,"tag":94,"props":144,"children":147},{"alt":145,"src":146},"Thveit - Norse folklore creatures inhabiting the world","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-06.jpg",[],{"type":28,"tag":46,"props":149,"children":151},{"id":150},"your-settlement-has-stories",[152],{"type":33,"value":153},"Your Settlement Has Stories",{"type":28,"tag":29,"props":155,"children":156},{},[157],{"type":33,"value":158},"Your settlers are the heart of every settlement.",{"type":28,"tag":29,"props":160,"children":161},{},[162],{"type":33,"value":163},"Rather than existing solely to perform jobs, every settler is an individual with their own daily routine, personality, preferences, workplace, home, friendships, and even beloved pets. Throughout each day, they'll travel across your settlement, carry out their work, spend time with other fellow settlers, relax after long days, and interact with the world around them.",{"type":28,"tag":29,"props":165,"children":166},{},[167],{"type":33,"value":168},"We want every village to feel like a living community instead of a collection of workers following orders. Watching your people naturally go about their lives is just as important to us as the city-building itself, and we believe these small everyday moments are what make a settlement truly memorable.",{"type":28,"tag":170,"props":171,"children":172},"blockquote",{},[173],{"type":28,"tag":29,"props":174,"children":175},{},[176],{"type":33,"value":177},"Every settler in Thveit lives a life of their own - routines, relationships, and quiet moments that unfold whether you're watching or not.",{"type":28,"tag":29,"props":179,"children":180},{},[181,183,189],{"type":33,"value":182},"To give you an idea of what daily life looks like, imagine one of your settlers, ",{"type":28,"tag":184,"props":185,"children":186},"strong",{},[187],{"type":33,"value":188},"Bjorn",{"type":33,"value":190},".",{"type":28,"tag":29,"props":192,"children":193},{},[194,196,201],{"type":33,"value":195},"As dawn breaks, Bjorn wakes up and heads to ",{"type":28,"tag":184,"props":197,"children":198},{},[199],{"type":33,"value":200},"Woodholm",{"type":33,"value":202},", where he works as a lumberjack. Following his assigned work shift, he spends the day felling trees, hauling logs back to the lodge, and helping keep your settlement supplied with timber. Once his shift comes to an end, it's finally time to unwind.",{"type":28,"tag":29,"props":204,"children":205},{},[206,208,213,215,220],{"type":33,"value":207},"Bjorn enjoys ending the day with a mug of locally brewed mead, so he makes his way to ",{"type":28,"tag":184,"props":209,"children":210},{},[211],{"type":33,"value":212},"Meadholm",{"type":33,"value":214},", where he shares drinks and conversations with fellow settlers after a long day's work. Before returning home, he may take a leisurely walk through the village, stop to chat with neighbors, or simply spend time carrying his beloved cat, ",{"type":28,"tag":184,"props":216,"children":217},{},[218],{"type":33,"value":219},"Meowl",{"type":33,"value":221},". As night falls, Bjorn heads back home to sleep, ready to begin another day when the sun rises.",{"type":28,"tag":223,"props":224,"children":227},"div",{"className":225},[226],"image-row",[228,230,235,236],{"type":33,"value":229},"\n  ",{"type":28,"tag":94,"props":231,"children":234},{"src":232,"alt":233},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-05.jpg","Thveit - a settler going about their daily routine",[],{"type":33,"value":229},{"type":28,"tag":94,"props":237,"children":240},{"src":238,"alt":239},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-01.jpg","Thveit - a settler's life within the village",[],{"type":28,"tag":46,"props":242,"children":244},{"id":243},"building-a-storybook-experience",[245],{"type":33,"value":246},"Building a Storybook Experience",{"type":28,"tag":29,"props":248,"children":249},{},[250],{"type":33,"value":251},"One of our biggest goals with Thveit is to create a world that feels as though you've stepped into the pages of an illustrated storybook.",{"type":28,"tag":29,"props":253,"children":254},{},[255],{"type":33,"value":256},"Every artistic decision - from our stylized environments and handcrafted assets to the lighting, color palette, foliage, and atmosphere - is carefully considered to create a warm, inviting world that's both peaceful and filled with quiet mystery. We want every camera angle to feel like a painted illustration brought to life, encouraging you to slow down, take in the scenery, and simply enjoy watching your settlement grow.",{"type":28,"tag":29,"props":258,"children":259},{},[260],{"type":33,"value":261},"This visual direction also reinforces the core philosophy behind Thveit. While building an efficient settlement is certainly important, we equally want you to create places that feel lived in - villages where smoke rises from chimneys at sunrise, settlers gather around campfires after a long day's work, settlers carrying cats through narrow paths, and folklore quietly coexists with everyday life.",{"type":28,"tag":29,"props":263,"children":264},{},[265],{"type":33,"value":266},"Nature itself plays a central role in shaping that atmosphere. Gentle rain showers transform the landscape, rivers shimmer beneath the morning sun, rainbows appear after passing storms, snow blankets the world during winter, while fireflies illuminate warm summer evenings. Crackling campfires, drifting embers, swaying trees, dense forests, handcrafted mountains, rolling meadows, and the surrounding sea all work together to make the world feel alive, even during its quietest moments.",{"type":28,"tag":29,"props":268,"children":269},{},[270],{"type":33,"value":271},"Lighting has been one of our biggest focuses throughout development. From the soft golden glow of sunrise to misty mornings, dramatic sunsets, moonlit nights, and dense volumetric fog rolling between the trees, every time of day aims to give the world its own distinct personality. We want players to pause from time to time - not because they have to, but because the world simply feels worth looking at.",{"type":28,"tag":29,"props":273,"children":274},{},[275],{"type":33,"value":276},"Although Thveit draws heavy inspiration from Norse history and folklore, we haven't been afraid to take artistic liberties whenever they help reinforce the cozy, storybook feeling we're striving for. Rather than pursuing strict historical realism, we've chosen to build a world that feels magical without losing its grounded atmosphere, a place where myths naturally blend into everyday life.",{"type":28,"tag":29,"props":278,"children":279},{},[280],{"type":33,"value":281},"Ultimately, we hope Thveit becomes more than just another city builder. We want it to be a place you'll genuinely enjoy spending time in, whether you're carefully planning the perfect settlement, following the daily lives of your villagers, or simply sitting back to watch the world change and evolve.",{"type":28,"tag":29,"props":283,"children":284},{},[285],{"type":33,"value":286},"After more than two years of development, we're incredibly excited to finally begin sharing this world with all of you, and we hope you'll enjoy exploring it just as much as we've enjoyed creating it.",{"type":28,"tag":223,"props":288,"children":290},{"className":289},[226],[291,292,297,298],{"type":33,"value":229},{"type":28,"tag":94,"props":293,"children":296},{"src":294,"alt":295},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-02.jpg","Stylized, storybook-inspired environment art from Thveit",[],{"type":33,"value":229},{"type":28,"tag":94,"props":299,"children":302},{"src":300,"alt":301},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/a-living-norse-world-04.jpg","Thveit's warm lighting and atmosphere brought to life",[],{"type":28,"tag":46,"props":304,"children":306},{"id":305},"early-gameplay-examples",[307],{"type":33,"value":308},"Early Gameplay Examples",{"type":28,"tag":29,"props":310,"children":311},{},[312],{"type":33,"value":313},"The following footage showcases an early glimpse of the opening moments of a new game and the very first steps in building your settlement.",{"type":28,"tag":29,"props":315,"children":316},{},[317],{"type":33,"value":318},"Your journey begins by choosing where to establish your village. Once you've selected the perfect location, your settlers arrive ready to begin a new life, accompanied by a few cats of your choosing. From that point on, it's entirely up to you to transform a quiet patch of wilderness into a thriving Norse community.",{"type":28,"tag":29,"props":320,"children":321},{},[322],{"type":33,"value":323},"Your first priorities will be simple but essential. You'll lay down your initial roads, construct the first homesteads, establish basic production buildings, and ensure your settlers have access to shelter, food, and the resources needed to survive. As your settlement begins to take shape, you'll gradually unlock new buildings, production chains, professions, and opportunities to expand into the surrounding landscape.",{"type":28,"tag":29,"props":325,"children":326},{},[327],{"type":33,"value":328},"Although this footage represents a very early stage of gameplay, it already demonstrates the calm, story-driven pace we're aiming for. Rather than rushing from objective to objective, we want every new settlement to feel like the beginning of its own unique story, with each decision gradually shaping the community that grows around it.",{"type":28,"tag":29,"props":330,"children":331},{},[332],{"type":33,"value":333},"As development continues, we'll keep expanding these mechanics, introducing deeper systems, adding more interactions, refining the visuals, and sharing our progress through future devlogs. There's still plenty more to show, and we're excited to bring you along for the journey.",{"type":28,"tag":335,"props":336,"children":340},"blog-video",{":autoplay":337,":controls":337,":loop":337,"caption":338,"src":339},"true","A look at the start of a new game - settling your village, raising the first homesteads, and laying down roads","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/a-living-norse-world/A%20Living%20Norse%20World%2001.mp4",[],{"type":28,"tag":29,"props":342,"children":343},{},[344],{"type":33,"value":345},"If you've enjoyed reading this devlog and would like to follow Thveit's development more closely, we'd love to have you join our Discord community. It's the best place to chat with us, share your ideas, ask questions, and connect with other players following the journey.",{"type":28,"tag":29,"props":347,"children":348},{},[349],{"type":33,"value":350},"Your feedback genuinely helps shape Thveit. We read every comment and truly appreciate everyone who takes the time to share their thoughts.",{"type":28,"tag":29,"props":352,"children":353},{},[354],{"type":33,"value":355},"Thank you so much for reading and supporting our journey. We can't wait to share more with you in the next devlog. ❤️",{"title":7,"searchDepth":12,"depth":12,"links":357},[358,359,360,361,362],{"id":48,"depth":12,"text":51},{"id":101,"depth":12,"text":104},{"id":150,"depth":12,"text":153},{"id":243,"depth":12,"text":246},{"id":305,"depth":12,"text":308},"markdown","content:blog:a-living-norse-world.md","content","blog/a-living-norse-world.md","blog/a-living-norse-world","md",[370],{"date":371},"2026-07-27",{"_path":373,"title":374},"/blog/introduction-to-thveit","Introduction To Thveit",{"_path":376,"title":377},"/blog/norse-folklore","Norse Folklore",{"reactions":379,"comments":379},0,[381,738],{"_path":376,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":377,"description":382,"date":371,"cover":383,"number":384,"dominant":385,"lastEdited":386,"hashtags":387,"reactions":389,"poll":392,"body":400,"_type":363,"_id":735,"_source":365,"_file":736,"_stem":737,"_extension":368},"A deep dive into the folklore systems taking shape in Thveit - Trolls, night spirits, the afterlife, Njord's Kraken, the Landvættir, and raising a Dragon of your own.","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/norse-folklore/norse-folklore-6.jpg",3,true,"27/07/2026 00:00",[15,16,17,388,18],"mythology",[17,20,23,390,391],"chronicled","adorable",{"id":393,"question":394,"options":395},"norse-folklore-v1","What would you like us to cover in the next devlog?",[396,397,398,399],"Settlement building & production chains","Seasons, weather & survival","Sailing, trade & exploring distant lands","More folklore creatures (Huldra, Nøkk, Draugr...)",{"type":25,"children":401,"toc":724},[402,406,411,416,421,427,432,437,442,447,454,460,465,470,475,480,488,494,499,504,509,514,520,525,530,535,540,548,554,559,564,569,574,582,588,593,598,603,608,613,619,624,664,669,675,680,685,690,695,701,706,711,715,719],{"type":28,"tag":29,"props":403,"children":404},{},[405],{"type":33,"value":34},{"type":28,"tag":29,"props":407,"children":408},{},[409],{"type":33,"value":410},"Ever since we began designing Thveit, we knew we didn't want Norse mythology to simply be decoration. Many games use Vikings as an aesthetic. You build longhouses, wear fur cloaks, place a few runestones, and that's where the mythology ends. For us, mythology is part of everyday life.",{"type":28,"tag":29,"props":412,"children":413},{},[414],{"type":33,"value":415},"The people settling these lands genuinely believe the forests are inhabited, the sea answers to the gods, and ancient creatures have lived here long before the first village was founded. Instead of treating mythology as scripted events or end-game bosses, we're building systems that allow these beings to exist naturally alongside your settlement, reacting to how you play rather than waiting for a cutscene to introduce them.",{"type":28,"tag":29,"props":417,"children":418},{},[419],{"type":33,"value":420},"Today we'd like to share some of the folklore systems we're currently working on.",{"type":28,"tag":46,"props":422,"children":424},{"id":423},"beneath-every-mountain-sleeps-a-troll",[425],{"type":33,"value":426},"Beneath Every Mountain Sleeps a Troll",{"type":28,"tag":29,"props":428,"children":429},{},[430],{"type":33,"value":431},"One of the first creatures we're implementing is the Troll. Rather than making Trolls another enemy for the player to fight, we wanted them to feel like independent inhabitants of the world, not a combat encounter waiting to be triggered. You'll discover caves throughout the map, and some of them will be home to Trolls who were living there long before your settlers arrived.",{"type":28,"tag":29,"props":433,"children":434},{},[435],{"type":33,"value":436},"Initially they'll keep to themselves, wary of the newcomers building nearby. Over time, though, you'll be able to interact with them through small requests. They might ask for food, resources, or help maintaining the area around their cave. Completing these requests slowly builds trust, and every Troll will remember how you've treated them.",{"type":28,"tag":29,"props":438,"children":439},{},[440],{"type":33,"value":441},"If you earn that trust, the Troll may decide to help your settlement. Because of their immense strength, Trolls can carry resources that would normally require several settlers, making them incredibly valuable companions for construction and logistics, especially when you're hauling heavy stone or timber across long distances.",{"type":28,"tag":29,"props":443,"children":444},{},[445],{"type":33,"value":446},"Importantly, they don't become another worker you control. They choose to help because you've built a relationship with them, and we think that makes them feel much more memorable than simply unlocking another unit on a tech tree.",{"type":28,"tag":29,"props":448,"children":449},{},[450],{"type":28,"tag":94,"props":451,"children":453},{"alt":452,"src":383},"Thveit - a Troll resting near its mountain cave",[],{"type":28,"tag":46,"props":455,"children":457},{"id":456},"when-night-falls-stay-indoors",[458],{"type":33,"value":459},"When Night Falls, Stay Indoors",{"type":28,"tag":29,"props":461,"children":462},{},[463],{"type":33,"value":464},"One of our favorite systems currently in development revolves around Spirits. The lands your settlers arrive in are ancient. Long before villages, farms, and roads existed, something else inhabited these forests, and it hasn't gone anywhere.",{"type":28,"tag":29,"props":466,"children":467},{},[468],{"type":33,"value":469},"During the day, your settlers can work normally, gathering resources and tending to the settlement without a second thought. But once darkness falls, the wilderness becomes far less welcoming. We're experimenting with spirits that emerge during the night and roam the forests surrounding your settlement. If one of your settlers wanders too far from home after dark, they may become a target.",{"type":28,"tag":29,"props":471,"children":472},{},[473],{"type":33,"value":474},"This is where cats become unexpectedly important. Cats aren't just decorative animals wandering your village, they'll react to nearby supernatural threats, warning settlers before spirits get too close. That gives your villagers precious time to return home before something happens, turning a simple companion animal into a genuine early-warning system.",{"type":28,"tag":29,"props":476,"children":477},{},[478],{"type":33,"value":479},"We're still prototyping this system, but we love the idea that simply forgetting about a woodcutter working late could have real consequences, and that keeping a cat nearby might one day save someone's life.",{"type":28,"tag":29,"props":481,"children":482},{},[483],{"type":28,"tag":94,"props":484,"children":487},{"alt":485,"src":486},"Thveit - a spirit emerging from the forest at night","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/norse-folklore/norse-folklore-4.jpg",[],{"type":28,"tag":46,"props":489,"children":491},{"id":490},"the-dead-should-be-remembered",[492],{"type":33,"value":493},"The Dead Should Be Remembered",{"type":28,"tag":29,"props":495,"children":496},{},[497],{"type":33,"value":498},"Another mechanic we're designing is our cemetery and afterlife system. When settlers die, they'll be buried by your community instead of simply disappearing, and their grave will remain as a permanent part of your settlement's history.",{"type":28,"tag":29,"props":500,"children":501},{},[502],{"type":33,"value":503},"However, not every death has the same outcome. If a settler lived a fulfilling life and died peacefully of old age, there's a chance they'll return as a benevolent spirit. These ghosts won't harm anyone, instead, they'll quietly wander through the village, occasionally visiting family members or places they once called home.",{"type":28,"tag":29,"props":505,"children":506},{},[507],{"type":33,"value":508},"Deaths caused by starvation, freezing, murder, or neglect tell a different story. Those settlers may return as restless spirits, haunting your settlement and causing problems for the living, a quiet consequence of how well you looked after your people while they were alive.",{"type":28,"tag":29,"props":510,"children":511},{},[512],{"type":33,"value":513},"To help deal with this, we're planning to introduce Shamans who can perform rituals, calm angry spirits, and restore balance between the living and the dead. We want death to become another storytelling system instead of simply reducing your population count, so every grave has a story behind it, and every haunting is a reminder of a mistake you can learn from.",{"type":28,"tag":46,"props":515,"children":517},{"id":516},"the-sea-belongs-to-njord",[518],{"type":33,"value":519},"The Sea Belongs to Njord",{"type":28,"tag":29,"props":521,"children":522},{},[523],{"type":33,"value":524},"The ocean plays a huge role in Thveit. It's how you'll establish trade, transport settlers between villages, and eventually discover distant lands. But sailing safely isn't guaranteed.",{"type":28,"tag":29,"props":526,"children":527},{},[528],{"type":33,"value":529},"We're tying one of our largest mythical creatures, the Kraken, to Njord, the Norse god associated with the sea, sailing, fishing, and prosperity. The more favor you earn with Njord, whether through offerings, successful voyages, or respecting the creatures of the sea, the safer your voyages become. The Kraken may even help guide your ships safely across dangerous waters, nudging them away from storms or hidden reefs.",{"type":28,"tag":29,"props":531,"children":532},{},[533],{"type":33,"value":534},"Lose Njord's favor, however, and your relationship with the sea changes dramatically. Instead of protecting your fleet, the Kraken may drag your ships beneath the waves, destroying both your cargo and your settlers, turning your greatest trade route into your greatest risk.",{"type":28,"tag":29,"props":536,"children":537},{},[538],{"type":33,"value":539},"We're also exploring ways for players to gradually build trust with the Kraken itself, making it another legendary creature that exists naturally within the world rather than appearing only during scripted encounters. Over a long campaign, we want your relationship with the sea to feel earned, not fixed from the start.",{"type":28,"tag":29,"props":541,"children":542},{},[543],{"type":28,"tag":94,"props":544,"children":547},{"alt":545,"src":546},"Thveit - the Kraken rising near a trade ship","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/norse-folklore/norse-folklore-2.jpg",[],{"type":28,"tag":46,"props":549,"children":551},{"id":550},"the-forest-remembers",[552],{"type":33,"value":553},"The Forest Remembers",{"type":28,"tag":29,"props":555,"children":556},{},[557],{"type":33,"value":558},"One creature we're especially excited about is the Landvættir. In Norse mythology, Landvættir are spirits of the land that protect specific places. For Thveit, we've chosen to represent them as guardians of the forest itself.",{"type":28,"tag":29,"props":560,"children":561},{},[562],{"type":33,"value":563},"Unlike some of our other mythical creatures, the Landvættir isn't something you'll actively seek out. Instead, your actions determine whether it awakens. Clear too much forest, hunt wildlife excessively, or strip nature of its resources without giving anything back, and eventually the Landvættir may emerge to defend what remains, preventing settlers from exploiting the surrounding wilderness.",{"type":28,"tag":29,"props":565,"children":566},{},[567],{"type":33,"value":568},"The opposite is also true. We're currently designing a sanctuary system where players can designate protected areas of forest that remain untouched by development. Preserving wildlife and respecting nature allows you to gradually earn the Landvættir's trust.",{"type":28,"tag":29,"props":570,"children":571},{},[572],{"type":33,"value":573},"It won't become your pet or follower. Instead, it may reward your settlement by blessing nearby forests, improving wildlife populations, encouraging tree growth, and making surrounding lands healthier over time. We're currently leaning towards associating this relationship with Freyr, whose connection to fertility, peace, and prosperity fits naturally with protecting the land.",{"type":28,"tag":29,"props":575,"children":576},{},[577],{"type":28,"tag":94,"props":578,"children":581},{"alt":579,"src":580},"Thveit - the Landvættir watching over a protected forest sanctuary","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/norse-folklore/norse-folklore-1.jpg",[],{"type":28,"tag":46,"props":583,"children":585},{"id":584},"raising-a-dragon",[586],{"type":33,"value":587},"Raising a Dragon",{"type":28,"tag":29,"props":589,"children":590},{},[591],{"type":33,"value":592},"Dragons are probably the most ambitious folklore system we have planned. Rather than simply finding an adult dragon somewhere in the world, we want players to build a relationship from the very beginning, one that spans the entire life of your settlement.",{"type":28,"tag":29,"props":594,"children":595},{},[596],{"type":33,"value":597},"During distant voyages, you'll occasionally discover Dragon Eggs. Bringing one home is only the first challenge. You'll need to keep it warm, protect it, and ensure it survives long enough to hatch, which may require dedicating resources and attention long before you see any benefit in return.",{"type":28,"tag":29,"props":599,"children":600},{},[601],{"type":33,"value":602},"From there, you'll raise the dragon as your settlement grows. As it matures, it may protect your treasury, provide warmth during harsh winters, frighten away dangerous creatures, or watch over your village from above, becoming a visible symbol of everything you've built together.",{"type":28,"tag":29,"props":604,"children":605},{},[606],{"type":33,"value":607},"This system is still in its early design phase, but we're excited by the idea that every dragon becomes part of your settlement's history instead of just another powerful unit, remembered as much for the journey of raising it as for what it can do once grown.",{"type":28,"tag":335,"props":609,"children":612},{":autoplay":337,":controls":337,":loop":337,"caption":610,"src":611},"A mature dragon flies over the settlement","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/norse-folklore/DragonAutumn.mp4",[],{"type":28,"tag":46,"props":614,"children":616},{"id":615},"and-this-is-only-the-beginning",[617],{"type":33,"value":618},"And This Is Only the Beginning",{"type":28,"tag":29,"props":620,"children":621},{},[622],{"type":33,"value":623},"Norse folklore is incredibly rich, and we've only scratched the surface. Some of the creatures and systems we're already planning include:",{"type":28,"tag":625,"props":626,"children":627},"ul",{},[628,634,639,644,649,654,659],{"type":28,"tag":629,"props":630,"children":631},"li",{},[632],{"type":33,"value":633},"Huldras that lure settlers into the forest.",{"type":28,"tag":629,"props":635,"children":636},{},[637],{"type":33,"value":638},"Nøkk inhabiting lakes and rivers.",{"type":28,"tag":629,"props":640,"children":641},{},[642],{"type":33,"value":643},"Sea Serpents roaming the open ocean.",{"type":28,"tag":629,"props":645,"children":646},{},[647],{"type":33,"value":648},"Whales that interact with your voyages.",{"type":28,"tag":629,"props":650,"children":651},{},[652],{"type":33,"value":653},"Additional spirit types.",{"type":28,"tag":629,"props":655,"children":656},{},[657],{"type":33,"value":658},"Draugr rising from forgotten graves.",{"type":28,"tag":629,"props":660,"children":661},{},[662],{"type":33,"value":663},"More gods, blessings, rituals, and supernatural events.",{"type":28,"tag":29,"props":665,"children":666},{},[667],{"type":33,"value":668},"Our goal isn't to turn Thveit into a fantasy game filled with constant magical encounters. Instead, we want mythology to feel believable, woven into everyday life in the same way it was for the people who inspired the game.",{"type":28,"tag":46,"props":670,"children":672},{"id":671},"thank-you-for-15000-wishlists-in-just-5-days-️",[673],{"type":33,"value":674},"Thank You for 15,000 Wishlists in Just 5 Days ❤️",{"type":28,"tag":29,"props":676,"children":677},{},[678],{"type":33,"value":679},"Before wrapping up, we wanted to take a moment to thank every single one of you.",{"type":28,"tag":29,"props":681,"children":682},{},[683],{"type":33,"value":684},"Since announcing Thveit and launching our Steam page, we've been completely blown away by the response. Reaching 15,000 wishlists in just five days is something we genuinely never expected, and seeing so many people excited about our little Norse city builder has been incredibly motivating.",{"type":28,"tag":29,"props":686,"children":687},{},[688],{"type":33,"value":689},"We've also loved reading your comments, watching your theories, seeing your feature suggestions, and hearing what aspects of the game resonate most with you. Whether you've wishlisted the game, shared the trailer, joined our Discord, or simply left an encouraging comment, thank you.",{"type":28,"tag":29,"props":691,"children":692},{},[693],{"type":33,"value":694},"The support we've received over the past week has given us even more confidence in the direction we're taking Thveit, and this devlog was our way of sharing one of the features we're personally the most excited to build.",{"type":28,"tag":46,"props":696,"children":698},{"id":697},"looking-ahead",[699],{"type":33,"value":700},"Looking Ahead",{"type":28,"tag":29,"props":702,"children":703},{},[704],{"type":33,"value":705},"Everything we've shown here is currently in development, and many of these systems will continue evolving over the coming months as we test, break, and rebuild them.",{"type":28,"tag":29,"props":707,"children":708},{},[709],{"type":33,"value":710},"As always, we'd love to hear your thoughts. Which folklore creature are you most excited to see in Thveit? Is there a particular story or piece of Norse mythology you'd love for us to explore?",{"type":28,"tag":29,"props":712,"children":713},{},[714],{"type":33,"value":345},{"type":28,"tag":29,"props":716,"children":717},{},[718],{"type":33,"value":350},{"type":28,"tag":29,"props":720,"children":721},{},[722],{"type":33,"value":723},"Thank you so much for reading and supporting our journey. We'll see you in the next devlog. ❤️",{"title":7,"searchDepth":12,"depth":12,"links":725},[726,727,728,729,730,731,732,733,734],{"id":423,"depth":12,"text":426},{"id":456,"depth":12,"text":459},{"id":490,"depth":12,"text":493},{"id":516,"depth":12,"text":519},{"id":550,"depth":12,"text":553},{"id":584,"depth":12,"text":587},{"id":615,"depth":12,"text":618},{"id":671,"depth":12,"text":674},{"id":697,"depth":12,"text":700},"content:blog:norse-folklore.md","blog/norse-folklore.md","blog/norse-folklore",{"_path":373,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":374,"description":739,"date":740,"cover":741,"number":742,"lastEdited":743,"hashtags":744,"reactions":747,"poll":749,"body":757,"_type":363,"_id":1127,"_source":365,"_file":1128,"_stem":1129,"_extension":368},"A first look at Thveit, our Norse-inspired city builder. Learn what the game is, how it plays, and what to expect from your first settlement.","2026-07-01","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-1.jpg",1,"01/07/2026 00:06",[15,16,745,17,746],"city-building","announcement",[22,17,21,391,748],"wishlist",{"id":750,"question":751,"options":752},"intro-thveit-v1","What aspect of Thveit are you most excited about?",[753,754,755,756],"The settlement building & economy","Norse folklore & creatures","The seasons & weather system","The cozy atmosphere & settlers",{"type":25,"children":758,"toc":1116},[759,763,768,773,778,784,789,794,799,804,812,820,826,831,836,841,846,862,868,873,878,883,888,894,899,904,909,914,922,930,936,941,946,954,959,964,969,974,980,985,990,995,1000,1005,1011,1016,1021,1026,1031,1036,1041,1057,1063,1076,1081,1086,1092,1097,1102,1106,1111],{"type":28,"tag":29,"props":760,"children":761},{},[762],{"type":33,"value":34},{"type":28,"tag":29,"props":764,"children":765},{},[766],{"type":33,"value":767},"Welcome to the very first Thveit development blog.",{"type":28,"tag":29,"props":769,"children":770},{},[771],{"type":33,"value":772},"For over two years, we've been quietly building a cozy Norse city builder inspired by storybook landscapes, living settlements, and the rich folklore of the North. Throughout that time, many of you have followed our progress, shared ideas, and encouraged us every step of the way. We truly couldn't have asked for a better community.",{"type":28,"tag":29,"props":774,"children":775},{},[776],{"type":33,"value":777},"In this first post, we'd like to properly introduce Thveit - what kind of game it is, the vision behind it, and what you can expect when you begin your journey into its world.",{"type":28,"tag":46,"props":779,"children":781},{"id":780},"thveit-is-a-settlement-builder-at-its-core",[782],{"type":33,"value":783},"Thveit is a Settlement Builder at its Core",{"type":28,"tag":29,"props":785,"children":786},{},[787],{"type":33,"value":788},"Thveit is a storybook Norse city builder where every settlement begins in a quiet corner of an ancient, untamed world. A small group of settlers sets out with little more than hope, a handful of supplies, and the ambition to build a place they can call home.",{"type":28,"tag":29,"props":790,"children":791},{},[792],{"type":33,"value":793},"Every realm is procedurally generated, so no two settlements begin the same. Mountains, forests, rivers, lakes, and coastlines shape each landscape differently, encouraging you to work with the land instead of against it. At the center of your first camp stands the Eldmark - a humble campfire that serves as your initial storage, gathering place, and the heart of the settlement. Here, villagers warm themselves after a day's work, share stories, and slowly transform strangers into a community.",{"type":28,"tag":29,"props":795,"children":796},{},[797],{"type":33,"value":798},"From this modest beginning, your village grows one decision at a time. Gather timber, forage for berries, catch fish in nearby waters, and raise your first homesteads as you establish the foundations of a thriving settlement. The early game is designed to be approachable, with a light tutorial that introduces the essentials without overwhelming you, allowing new players to settle in naturally while leaving plenty of room to master deeper systems over time.",{"type":28,"tag":29,"props":800,"children":801},{},[802],{"type":33,"value":803},"The opening hours are intentionally calm. They give you the freedom to experiment with village layouts, observe your settlers' daily lives, and discover the natural rhythm of the world at your own pace. That peaceful beginning, however, is only the first chapter. As the seasons turn, new challenges emerge, and the choices you made in those quiet early days begin to shape the future of your settlement.",{"type":28,"tag":170,"props":805,"children":806},{},[807],{"type":28,"tag":29,"props":808,"children":809},{},[810],{"type":33,"value":811},"The opening hours are intentionally calm. They give you the freedom to experiment with village layouts, observe your settlers' daily lives, and discover the natural rhythm of the world at your own pace.",{"type":28,"tag":29,"props":813,"children":814},{},[815],{"type":28,"tag":94,"props":816,"children":819},{"alt":817,"src":818},"Thveit - Early Settlement","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-3.jpg",[],{"type":28,"tag":46,"props":821,"children":823},{"id":822},"building-your-first-settlement",[824],{"type":33,"value":825},"Building Your First Settlement",{"type":28,"tag":29,"props":827,"children":828},{},[829],{"type":33,"value":830},"Your settlers arrive with needs. They need shelter, food, warmth, clothing, work, and storage for resources. Meeting those needs is the foundation of everything else.",{"type":28,"tag":29,"props":832,"children":833},{},[834],{"type":33,"value":835},"Every building you place shapes how your settlement functions and feels. A cozy fishing village nestled beside a quiet bay will naturally grow differently from a farming community spread across fertile valleys or a thriving industrial settlement built around stone and timber production.",{"type":28,"tag":29,"props":837,"children":838},{},[839],{"type":33,"value":840},"Distance matters. Settlers walk everywhere, carrying resources by hand, so thoughtful planning rewards efficiency. Keeping workshops close to warehouses, homes close to workplaces, and production chains connected naturally creates a settlement that not only looks beautiful, but functions smoothly.",{"type":28,"tag":29,"props":842,"children":843},{},[844],{"type":33,"value":845},"The building categories in Thveit are organised around purpose: housing, food, industry, faith, logistics, and storage. Each one has a role in the larger flow of the settlement, and nothing is placed without consequence.",{"type":28,"tag":223,"props":847,"children":849},{"className":848},[226],[850,851,856,857],{"type":33,"value":229},{"type":28,"tag":94,"props":852,"children":855},{"src":853,"alt":854},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-9.jpg","Thveit - Homesteads and workshops arranged around a Norse settlement",[],{"type":33,"value":229},{"type":28,"tag":94,"props":858,"children":861},{"src":859,"alt":860},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-2.jpg","Thveit - Settlers gathering resources in the early economy",[],{"type":28,"tag":46,"props":863,"children":865},{"id":864},"a-production-economy-built-on-layers",[866],{"type":33,"value":867},"A Production Economy Built on Layers",{"type":28,"tag":29,"props":869,"children":870},{},[871],{"type":33,"value":872},"Thveit is a production-chain game at heart. Resources do not exist in isolation. Wood becomes timber. Grain becomes flour, then bread. Wool becomes cloth, then clothing. Each step in the chain requires buildings, workers, and time.",{"type":28,"tag":29,"props":874,"children":875},{},[876],{"type":33,"value":877},"As your settlement grows, so does its identity. One village may become renowned for its abundant fisheries, another for its rich mead, finely woven textiles, or masterfully crafted goods. The industries you choose to develop shape your economy, influence your trade, and gradually build your reputation among neighboring realms. No two settlements need follow the same path, and each will earn its own place in the wider world.",{"type":28,"tag":29,"props":879,"children":880},{},[881],{"type":33,"value":882},"The early game is all about laying strong foundations. First come the essentials: wood, stone, food, and water. Then shelter, warmth, comfort, and reliable storage. Only once those needs are met can your settlement begin to flourish through craftsmanship and industry. It may be tempting to expand too quickly, but winter has a way of exposing every overlooked detail. Thin stockpiles, cold homes, and unmet needs quickly remind you that a thriving settlement is built on careful preparation.",{"type":28,"tag":29,"props":884,"children":885},{},[886],{"type":33,"value":887},"Nothing simply appears in Thveit. Every finished good represents the work of many settlers across multiple professions. A loaf of bread may begin with farmers tending fields, millers grinding flour, and bakers working through the evening. Watching these interconnected systems evolve into a living economy is one of the most satisfying parts of growing your settlement.",{"type":28,"tag":46,"props":889,"children":891},{"id":890},"seasons-define-the-rhythm",[892],{"type":33,"value":893},"Seasons Define the Rhythm",{"type":28,"tag":29,"props":895,"children":896},{},[897],{"type":33,"value":898},"Seasons are more than visual changes - they shape the entire rhythm of life. Spring brings renewal, summer rewards expansion, autumn encourages preparation, and winter quietly asks a simple question: have you prepared well enough?",{"type":28,"tag":29,"props":900,"children":901},{},[902],{"type":33,"value":903},"Villagers spend the warmer months gathering food, cutting timber, crafting clothing, and filling warehouses, knowing that every decision will matter once snow blankets the landscape. A well-prepared settlement will weather the cold with confidence, while a careless one may find itself rationing supplies until spring returns.",{"type":28,"tag":29,"props":905,"children":906},{},[907],{"type":33,"value":908},"The weather itself adds another layer of unpredictability. Gentle rain nourishes fields, while fierce thunderstorms can halt outdoor work and send villagers rushing for shelter. Winter is not simply cold - it can bring blizzards that last for days, covering paths in deep snow, slowing movement, and testing both your supply chains and your settlement's resilience. Every season presents its own opportunities and challenges, encouraging you to adapt rather than rely on a single strategy year-round.",{"type":28,"tag":29,"props":910,"children":911},{},[912],{"type":33,"value":913},"We're also exploring seasonal events and festivals inspired by Norse traditions. As the year unfolds, your settlement may gather around great feasts, seasonal markets, bonfires, and sacred celebrations that strengthen community bonds and lift spirits during difficult times. These moments are intended to make the passing of the seasons feel meaningful - not just as a gameplay mechanic, but as part of the living culture and identity of your settlement.",{"type":28,"tag":170,"props":915,"children":916},{},[917],{"type":28,"tag":29,"props":918,"children":919},{},[920],{"type":33,"value":921},"The weather itself adds another layer of unpredictability. Gentle rain nourishes fields, while fierce thunderstorms can halt outdoor work and send villagers rushing for shelter.",{"type":28,"tag":29,"props":923,"children":924},{},[925],{"type":28,"tag":94,"props":926,"children":929},{"alt":927,"src":928},"Thveit - A Norse settlement blanketed in winter snow as the season changes","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-8.jpg",[],{"type":28,"tag":46,"props":931,"children":933},{"id":932},"your-settlers-have-lives",[934],{"type":33,"value":935},"Your Settlers Have Lives",{"type":28,"tag":29,"props":937,"children":938},{},[939],{"type":33,"value":940},"One of our biggest goals with Thveit has always been creating settlers that feel like people rather than workers moving between buildings.",{"type":28,"tag":29,"props":942,"children":943},{},[944],{"type":33,"value":945},"Every settler has a name, profession, daily routine, needs, and preferences. They wake up in their homes, collect food, work throughout the day, seek warmth during winter, spend evenings socialising, and eventually return home to rest before another sunrise.",{"type":28,"tag":170,"props":947,"children":948},{},[949],{"type":28,"tag":29,"props":950,"children":951},{},[952],{"type":33,"value":953},"Every settler has a name, profession, daily routine, needs, and preferences.",{"type":28,"tag":29,"props":955,"children":956},{},[957],{"type":33,"value":958},"Over time, settlements develop their own personality simply by watching the lives unfolding within them. You'll recognise familiar faces, favourite workers, and the villagers who somehow always seem to find themselves gathered around the campfire long after everyone else has gone to sleep.",{"type":28,"tag":29,"props":960,"children":961},{},[962],{"type":33,"value":963},"Your settlers grow older, form routines, react to the world around them, and let you know when their needs are being met or neglected. Their comfort, happiness, and wellbeing shape the life of your village, and every one of them has a story waiting to unfold. Life in Thveit is rewarding, but it is also fragile. Settlers eventually pass away from old age, but they may also succumb to starvation, freezing winters if left without warm clothing or proper shelter, or the dangers that lurk beyond your village. Wild animals and creatures from Norse folklore share the land with your people, and stepping beyond the safety of your settlement always carries a measure of danger.",{"type":28,"tag":29,"props":965,"children":966},{},[967],{"type":33,"value":968},"This is only the beginning. As development continues, we're expanding our settler simulation even further with families, marriages, children, deeper relationships, emotional memories, and personal stories that naturally emerge over the course of a settlement's history.",{"type":28,"tag":335,"props":970,"children":973},{":autoplay":337,":controls":337,":loop":337,"caption":971,"src":972},"Thveit - Settlers reacting with their own range of expressions","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/settler-expressions.mp4",[],{"type":28,"tag":46,"props":975,"children":977},{"id":976},"something-stirs-beyond-the-treeline",[978],{"type":33,"value":979},"Something Stirs Beyond the Treeline",{"type":28,"tag":29,"props":981,"children":982},{},[983],{"type":33,"value":984},"As your settlement grows and life settles into a familiar rhythm, something shifts - you begin to notice things.",{"type":28,"tag":29,"props":986,"children":987},{},[988],{"type":33,"value":989},"At first, the signs are subtle. Footprints in the mud that belong to no known animal. Cats gathering in unusual places before nightfall. A lone figure standing at the edge of the forest, only to vanish the moment you look again. Strange sounds carried on the wind. Small, unsettling moments that leave both you and your settlers wondering whether what you saw was real - or simply tricks of the imagination.",{"type":28,"tag":29,"props":991,"children":992},{},[993],{"type":33,"value":994},"As your settlement grows, curiosity slowly gives way to discovery. Through exploration and research, your settlers begin documenting the creatures that inhabit the island using the Book of Creatures, gradually uncovering their habits, personalities, and how they might interact with your settlement.",{"type":28,"tag":29,"props":996,"children":997},{},[998],{"type":33,"value":999},"Some beings may become trusted neighbours. Others may ask for offerings. A few might prove dangerous if ignored. We're excited to explore these stories in much greater detail in future development blogs.",{"type":28,"tag":335,"props":1001,"children":1004},{":autoplay":337,":controls":337,":loop":337,"caption":1002,"src":1003},"Thveit - Norse Folklore Elements","https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/troll-showcase.mp4",[],{"type":28,"tag":46,"props":1006,"children":1008},{"id":1007},"animals-of-thveit",[1009],{"type":33,"value":1010},"Animals of Thveit",{"type":28,"tag":29,"props":1012,"children":1013},{},[1014],{"type":33,"value":1015},"Alongside the folklore and more supernatural elements, Thveit also has grounded wildlife woven into its world. We classify animals into three categories: Pets, Livestock, and Wild Animals.",{"type":28,"tag":29,"props":1017,"children":1018},{},[1019],{"type":33,"value":1020},"For pets, we currently offer cats 🐱",{"type":28,"tag":29,"props":1022,"children":1023},{},[1024],{"type":33,"value":1025},"Every cat model is carefully crafted, with both thicker and slimmer variants in a range of colours. They are more than aesthetic - cats have their own routines and habits, share homes with your settlers in their homesteads, and love to sleep, roam, and be carried around. They also boost the comfort of whichever residence they call home.",{"type":28,"tag":29,"props":1027,"children":1028},{},[1029],{"type":33,"value":1030},"Livestock currently includes Sheep and Goats. Sheep provide raw meat (if butchered) and wool for clothing, while goats offer milk as well as meat. You can build pastures using the in-game pasture system, choose which livestock to raise, manage their numbers, and decide whether you want to focus on raw meat or the ongoing resources they provide.",{"type":28,"tag":29,"props":1032,"children":1033},{},[1034],{"type":33,"value":1035},"Wild animals include Deer, Buck, and Hare, with Bears coming soon. We are expanding into a full hunting system that will allow your settlers to hunt these animals for food and materials such as hides and furs.",{"type":28,"tag":29,"props":1037,"children":1038},{},[1039],{"type":33,"value":1040},"Alongside hunting, we also want to offer a more considered way to interact with the wildlife of Thveit. We are adding a conservation system - players will be able to designate areas of the wilderness as sanctuaries, where wild animals are protected and tended to by dedicated workers. Animals within these sanctuaries cannot be hunted or harmed. In return, caring for them earns favour with certain Old Norse gods, brings comfort to your settlers, and unlocks a set of unique rewards and achievements. 🦌",{"type":28,"tag":223,"props":1042,"children":1044},{"className":1043},[226],[1045,1046,1051,1052],{"type":33,"value":229},{"type":28,"tag":94,"props":1047,"children":1050},{"src":1048,"alt":1049},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-6.jpg","Thveit - Cats roaming through a cozy Norse homestead",[],{"type":33,"value":229},{"type":28,"tag":94,"props":1053,"children":1056},{"src":1054,"alt":1055},"https://pub-7d70db2cba2c4b9383fe22cf9e944a8e.r2.dev/wintercats-web-assets/wintercats-blog/intro-to-thveit/intro-to-thveit-7.jpg","Thveit - Sheep and goat livestock in a pasture beside settler buildings",[],{"type":28,"tag":46,"props":1058,"children":1060},{"id":1059},"partnership-with-crytivo",[1061],{"type":33,"value":1062},"Partnership with Crytivo",{"type":28,"tag":29,"props":1064,"children":1065},{},[1066,1068,1074],{"type":33,"value":1067},"We're excited to announce that we're partnering with ",{"type":28,"tag":1069,"props":1070,"children":1073},"mention",{"url":1071,"username":1072},"https://www.crytivo.com","Crytivo",[],{"type":33,"value":1075}," to publish Thveit. Best known for The Universim and a growing portfolio of indie titles, Crytivo brings years of experience helping ambitious games reach players around the world. Together, we'll continue building Thveit into the cozy Norse city builder we've always envisioned.",{"type":28,"tag":29,"props":1077,"children":1078},{},[1079],{"type":33,"value":1080},"Crytivo shares our belief in building games that respect players' time and intelligence. Their experience with ambitious simulation games and their commitment to supporting indie developers made them the right partner for this journey. They understand what it means to build something slowly, carefully, and with intention - and they give us the space and support to do exactly that.",{"type":28,"tag":29,"props":1082,"children":1083},{},[1084],{"type":33,"value":1085},"This partnership allows us to focus on what we do best: designing systems, building worlds, and shaping Thveit into the game it deserves to be. 🦎",{"type":28,"tag":46,"props":1087,"children":1089},{"id":1088},"this-is-just-the-beginning",[1090],{"type":33,"value":1091},"This is Just the Beginning",{"type":28,"tag":29,"props":1093,"children":1094},{},[1095],{"type":33,"value":1096},"We've spent more than two years building the foundations of Thveit, but in many ways this journey is only just beginning.",{"type":28,"tag":29,"props":1098,"children":1099},{},[1100],{"type":33,"value":1101},"There are still countless systems, creatures, stories, and surprises we can't wait to share. Future development blogs will dive deeper into Norse folklore, production systems, exploration, settlement life, art direction, and the many design decisions that shape the world of Thveit.",{"type":28,"tag":1103,"props":1104,"children":1105},"launch-cta",{},[],{"type":28,"tag":29,"props":1107,"children":1108},{},[1109],{"type":33,"value":1110},"Your feedback helps shape Thveit. If you have ideas, questions, or simply want to share your thoughts, leave a comment below - we're always reading and replying to everyone.",{"type":28,"tag":29,"props":1112,"children":1113},{},[1114],{"type":33,"value":1115},"Thank you for reading, and welcome to Thveit. ❤️",{"title":7,"searchDepth":12,"depth":12,"links":1117},[1118,1119,1120,1121,1122,1123,1124,1125,1126],{"id":780,"depth":12,"text":783},{"id":822,"depth":12,"text":825},{"id":864,"depth":12,"text":867},{"id":890,"depth":12,"text":893},{"id":932,"depth":12,"text":935},{"id":976,"depth":12,"text":979},{"id":1007,"depth":12,"text":1010},{"id":1059,"depth":12,"text":1062},{"id":1088,"depth":12,"text":1091},"content:blog:introduction-to-thveit.md","blog/introduction-to-thveit.md","blog/introduction-to-thveit",{"title":374,"cover":741,"number":742},1785156462796]